Six (Rules Undying Book 2)
R. E. Carr writes another paranormal tale filled with awesomeness and... werewolf tails. Spunky and rich in geekdom, Carr's prose flows so well you'll forget to put the book down - except to make yourself one of the many mouthwatering dishes described. Building on the world created in FOUR, SIX is true entertainment.
Paige Carmichael has one simple rule: don’t rock the boat. She lives a quiet life in the suburbs with an adequate boyfriend and a job that pays the rent, all the while trying to hide the fact that she’s the daughter of a world-renowned paranormal investigator. Her happy bubble bursts when the father she’s tried so hard to forget appears at her door with an ominous message—vampires are real.
Paige’s safe little life doesn’t have secretive strangers that hide from the sun, arcane laws, or mysterious covens that stretch back for eons, but change as sure as the cycle of the moon is headed her way. Unfortunately for Paige, it’s a dog-eat-dog world, and if she doesn’t learn to adapt and discover her own inner strength, she might just find herself at the bottom of the food chain—quite literally.